Journal Entry 4
Date: 16.02.2023
Activity:
- Did the first part of the tutorial.
- Partially wrote the journal.
- Did the second part of the tutorial.
- Now finishing up the journal.
Notes:
I went through the first part. It was easy. I have nothing more to say. Coroutines are alright. I didn't do the Enabled() thing (or whatever that was). Don't care. Coroutines get the job done.
--- --- ---
I went through the second part. It was longer than the previous part, but also more annoying unfortunately. Having to deal with Unity's awful Animation system is unforgivable, especially since Unity themselves do not recommend using it when there are alternatives.
I already knew most of the animator stuff, but inserting keyframes and stuff like that with Unity's Animation system was more trouble than it's worth, hence my frustration. Unity's Animator is pretty good but not very useful for advanced stuff imo. For example, you cannot change transition duration at runtime (which is ridiculous), even though it was pretty important for a sword fighting game which I was making. Also, things like Interruption Source and Ordered Interruption can make things insanely complicated. Anyway, not really important for this homework.
Also, about animating the colors... I didn't do the cyan/white thing. I just played with the alpha value (1 to 0; then back to 1 again).
That's about it.
Invested hours:
30 minutes on the first part.
1 minute on partially writing the journal after the first part.
70 minutes on the second part.
5 minutes on finalizing the journal.
Outcome: Computer video game program file
Files
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Project T
mff-gdintro-2023-t
More posts
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